[sg16-avd] MPEG Survey extended ; definition of VR used

Campos, Simao simao.campos at itu.int
Tue Sep 6 04:03:47 EDT 2016


Dear all

Please see below the collage of two related messages:

  *   Extension of the deadline for the MPEG survey on VR (now: 23 Sep 2016)
  *   Definition of VR used in the MPEG survey

Cheers,
Simão

From: Stockhammer, Thomas [mailto:tsto at QTI.QUALCOMM.COM]
Sent: Saturday, August 27, 2016 03:02
To: 3GPP_TSG_SA_WG4 at LIST.ETSI.ORG
Subject: MPEG Survey extended

All,

Due to the summer break we received many requests to extend the MPEG survey on Virtual Reality. We extended until Sep 23, 2016. Beyond this, we generated the same survey in Chinese.

English: https://www.surveymonkey.com/r/MPEG-Virtual-Reality
Chinese: https://www.surveymonkey.com/r/MPEG-Virtual-Reality-Chinese

Please participate and disseminate.

Thanks

Thomas
-
Dr. Thomas Stockhammer || Director Technical Standards || Qualcomm CDMA Technologies GmbH  || Mobile: +49 172 5702667 || Meet us at IBC at 9.MS64<mailto:IBC at 9.MS64>
Qualcomm CDMA Technologies GmbH, Franziskanerstr. 14, 81669 Muenchen , Amtsgericht München, HRB 133031 , Geschäftsführer: Daniel Philip Welch

This message may contain information which is confidential or privileged. If you are not the intended recipient, please advise the sender immediately by reply e-mail and delete this message and any attachments without retaining a copy. Thank you. Qualcomm CDMA Technologies GmbH has taken every reasonable precautions to ensure that any attachments to this e-mail has been swept for viruses. However, we cannot accept liability for any damage sustained as a result of software viruses and would advise that you carry out your own virus checks before opening any attachment.

From: Stockhammer, Thomas [mailto:tsto at QTI.QUALCOMM.COM]
Sent: Tuesday, September 06, 2016 09:55
To: 3GPP_TSG_SA_WG4 at LIST.ETSI.ORG
Subject: Definition for VR

All,

This is the definition we used for our MPEG Survey.

"Virtual Reality is a rendered environment (visual and acoustic, pre-dominantly real-world) providing an immersive experience to a user who can interact with it in a seemingly real or physical way using special electronic equipment (e.g. display, audio rendering and sensors/actuators)."

I think it covers all main issues and is well in scope of what we are discussing in context of our study.

Thomas
-
Dr. Thomas Stockhammer || Director Technical Standards || Qualcomm CDMA Technologies GmbH  || Mobile: +49 172 5702667 || Meet us at IBC at 9.MS64<mailto:IBC at 9.MS64>
Qualcomm CDMA Technologies GmbH, Franziskanerstr. 14, 81669 Muenchen , Amtsgericht München, HRB 133031 , Geschäftsführer: Daniel Philip Welch

This message may contain information which is confidential or privileged. If you are not the intended recipient, please advise the sender immediately by reply e-mail and delete this message and any attachments without retaining a copy. Thank you. Qualcomm CDMA Technologies GmbH has taken every reasonable precautions to ensure that any attachments to this e-mail has been swept for viruses. However, we cannot accept liability for any damage sustained as a result of software viruses and would advise that you carry out your own virus checks before opening any attachment.


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